09/08/3065 03:47 Location – As’Sab, Astrokaszy
Task Force:RAMPAGE landed at As’Sab the Mule “Rodeo”, Trojan “Raging Bull”, and Leopard E “Baba Yaga” all touched down on the firm sandstone ridges outside of the As’Sab.
Mercs Unleashed unloaded their battalion sized unit and Dextran got to work setting up the base. The Marsden III’s began preparing a new airfield using their dozer blades to level and compact it. Crews off-loaded the Aerospace fighters from their bays and the techs began setting up support infrastructure.
The Ebon Magistrate mechs stepped off their Leopard-E and the rest of the mechs and vehicles were unloaded and positioned in the staging area awaiting their operators.
09/08/3065 06:15 Location – Command Tent, FOB:ROYALE, outside of As’Sab
Mercs Unleashed’s Command Team, Major Grey, Emir Khaled, Chief of Station Nathan Idlewood HELLCAT’s Commander Aracne, and Captain Kwaku Blackwood and Mechwarrior David Trust all gathered around the map table
MG: This is Chief of Station Idlewood he is our top Case Officer on this planet. Some things have changed since he sent us the last report so pay attention
CoSI: Thank You Major Grey, as I informed you the Jaguar’s Claws have fortified their position since the end of Spring and have been holding the Titanfellers’ contingent at bay.
Scouts report that the pass into the Hal’Shiekh Valley has been heavily reinforced with artillery firebases, mines, and infantry particularly around Coolwater. They are surprisingly competent; a credit to Ash but the Titanfellers’ armor contingent has been unable to break through. The have not risked their Battlemech or Aerospace assets yet, I assume to avoid the clanners Mechs. We have been unable to gather more intel on the contents of the valley but there is a lot of Electronic Interference emanating from there unlike anything we’ve ever seen. We presume its some kind of unknown Blakist tech but haven’t gotten a scout through.
The Headhunters arrived shortly before you did but have been relatively inactive. They brought with them a Fury, Gazelle, and Union so expect trouble. They have apparently negotiated a Cease-Fire with the Titanfellers as there have been no reports of conflict between the two units. Emir Khaled please inform the mercenaries of the threat assessment and options
EK: Welcome to Astrokaszy Mercenaries, As you have been informed this is a harsh but beautiful planet. Right now we are in the Summer so inter-tribal conflict is not happening, temperatures reach fifty-two degress Celsius at peak sun so your machines will run warm unless you fight at night.
An Allied tribe of ours is open to assisting your Warband with men and materiel but requires tribute, Emir Saif will likely want some of your technical vehicles for his assistance. Such things are highly prized on this planet.
You may of course remain on the bluffs outside my village during your mission but unless you take the larger towns in the wasteland you will not be able to land your space vessels on the shifting sand. Well you could land but you’d never take off again.
MG: Right now the Headhunters are in our way, the Magistrate Battlemechs under Arachne will watch for flanking attacks and conduct small raids if the opportunity presents itself but you will be the main assault force. We unfortunately have to follow the main road there are no NavSats and the desert is difficult to navigate in the best of times. You’d more likely end up in quicksand or in a sandstone gully than find the enemy.
EK: The desert has already seen six major sandstorms that have prevented our people from leaving their homes. The Desert winds really pick up later in the season
MG: I will ride with Lieutenant Inderpal with your rear echelon to keep you up to date and in communication with the rest of the force. Captain Blackwood and Mechwarrior Trust of the Niops Association Militia will be supporting you to gather valuable combat experience. Try to keep an eye on them but they are the best Mechwarriors the Association has so they can take care of themselves..
Your first objective will be to go after the Divine Palm Oasis, The Headhunters have been occupying that area for about six days but have allowed transit despite exacting a tax on the water for passerbys. Get in there and remove them so we can get to Titanfellers territory and beyond.