Tactical Assessment Warawi, prepared by Lieutenant Commander Adrian Post,
Mercs Unleashed S-3, on 09/10/3065
As stated in the previous report Warawi is a fortified hill top town. I have only noted changes from the previous condition and included my analysis on best course of action.
The tanks we encountered last night are now at battery, we observed the Tempest walking around apparently the Headhunters tech crews used parts from the Bombardier we destroyed yesterday to bring it back online much faster than anticipated. The Highlander was also repaired with Captain Reyes’ former Banshee providing the head. The runway once again has the semi-portable hangers we observed the presence of last time and we presume the Eagles are in them.
Hostile Forces Assessment
Dragon Fire, Tempest, Highlander, Archer, Hollander, Charger, Defiance, Rifleman
Manticore, Assault Pike, Ontos, Behemoth, Armored SRM Carrier, Mongol Short-Bow
2 Warriors, 2 Hawk Moths
2 Eagle Heavy Aerofighters
Course of Action
Commander we have a Strike Force that is undamaged, if we send it in late in the afternoon they can effectively engage the defenders with a minimal risk of Air Power due to the sandstorms and changing winds. Commander Arachne has insisted her Ebon Magistrate Mechwarriors be on the mission to guide the strike force through the minefields surrounding Warawi and provide fire support.
Once we have made contact her strike force will run over to the supply depot, prevent the Headhunters from blowing it, deploy our Battle Armor squads, and try to stop the Eagles from taking off. The rest of the strike force (Cicada, PHawk, Wolf Traps, Cronus, “Solar” Hunchback, Hatchetman Super-Pulse, Blue Hawks, Niops Guillotine and Crab, MoC Thunderbolt), will attack the Headhunters’ Battlemech forces. While the force lacks decisive firepower the Headhunters combat vehicles are slowed and will be unable to respond to their Battlemech allies in a timely fashion. We should be able to deal with them before the assault tanks show up, based on arrangement we will only have to deal with a pair of tank emplacements and a few field guns and missile turrets from the defensive line.
After the Battlemechs are dealt with a helicopter load of techs will land and seize the Headhunters’ transports. The Loadermechs and any Battlemechs with hands not put on sentry duty will load them up and ship it back to As’Sab. Several indigenous vehicle crews will take our vehicles and head out if there is more to take.
Defense Side – The C3 Network and damaged but non-critical mechs should be enough to dissuade a Titanfellers attack during the night. We don’t know if Top Shot will show to bail out the Headhunters but there are enough PPCs on the ground that it will be costly. According to latest intelligence we will have many minutes of warning so they won’t be able to turn the tide.
We can wait till the damaged heavy mechs are repaired, the attack would happen somewhere around 04:00 based on Chief Dolens’ status reports. To prevent the Titanfellers from taking advantage of our heavy mechs being away I suggest sending our fast attack mechs on a diversionary raid to Despair. That should keep them busy and if Top Shot responds they will be out of position when we attack our actual target.
Commander Arachne‘s Ebon Magistrate mechs will guide us through the minefields surrounding the town then circle to hold the supply depot along with our Battle Armor. The decisive firepower of the Devastator and C3 Net will make short work of the Headhunters and their defenses. They may take more overall damage but it would be of a non-critical nature unlike the strike forces’ mechs where any solid hit hurts more.
After the defenders are dealt with a helicopter load of techs will land and seize the Headhunters’ transports. The Loadermechs and any Battlemechs with hands not put on sentry duty will load them up and ship it back to As’Sab. Several indigenous vehicle crews will take our vehicles and head out if there is more to take.